Files
GenericTeProgramLibrary/Source/TSRealLib/HAL/Implementations/Switch/SwitchSim/SwitchSim.cs
2025-03-13 12:04:22 -07:00

351 lines
6.3 KiB
C#

// UNCLASSIFIED
/*-------------------------------------------------------------------------
RAYTHEON PROPRIETARY: THIS DOCUMENT CONTAINS DATA OR INFORMATION
PROPRIETARY TO RAYTHEON COMPANY AND IS RESTRICTED TO USE ONLY BY PERSONS
AUTHORIZED BY RAYTHEON COMPANY IN WRITING TO USE IT. DISCLOSURE TO
UNAUTHORIZED PERSONS WOULD LIKELY CAUSE SUBSTANTIAL COMPETITIVE HARM TO
RAYTHEON COMPANY'S BUSINESS POSITION. NEITHER SAID DOCUMENT NOR ITS
CONTENTS SHALL BE FURNISHED OR DISCLOSED TO OR COPIED OR USED BY PERSONS
OUTSIDE RAYTHEON COMPANY WITHOUT THE EXPRESS WRITTEN APPROVAL OF RAYTHEON
COMPANY.
THIS PROPRIETARY NOTICE IS NOT APPLICABLE IF DELIVERED TO THE U.S.
GOVERNMENT.
UNPUBLISHED WORK - COPYRIGHT RAYTHEON COMPANY.
-------------------------------------------------------------------------*/
using System;
using System.Collections.Generic;
using NLog;
using Raytheon.Common;
namespace Raytheon.Instruments
{
/// <summary>
/// A simulated implementation of the ISwitch interface.
/// </summary>
public class SwitchSim : ISwitch
{
#region PrivateMemberVariables
private Dictionary<String, bool> _relayStates;
private string _name;
private State _state;
private SelfTestResult _selfTestResult;
/// <summary>
/// NLog logger
/// </summary>
private readonly ILogger _logger;
/// <summary>
/// Raytheon configuration
/// </summary>
private readonly IConfigurationManager _configurationManager;
private readonly IConfiguration _configuration;
#endregion
#region PrivateFunctions
/// <summary>
/// The Finalizer
/// </summary>
~SwitchSim()
{
Dispose(false);
}
/// <summary>
/// Dispose of this object's resources.
/// </summary>
/// <param name="disposing">True = currently disposing, False = not disposing.</param>
protected virtual void Dispose(bool disposing)
{
try
{
if (disposing)
{
if (_state == State.Ready)
{
_state = State.Uninitialized;
}
}
}
catch (Exception)
{
try
{
//ErrorLogger.Instance().Write(err.Message + "\r\n" + err.StackTrace);
}
catch (Exception)
{
//Do not rethrow. Exception from error logger that has already been garbage collected
}
}
}
/// <summary>
/// Close a relay (simulated).
/// </summary>
/// <param name="relay">The relay to close.</param>
private void RelayClose(string relay)
{
_relayStates[relay] = true;
}
/// <summary>
/// Open a relay (simulated).
/// </summary>
/// <param name="relay">The relay to open.</param>
private void RelayOpen(string relay)
{
_relayStates[relay] = false;
}
/// <summary>
///
/// </summary>
private void RelayOpenAll()
{
List<string> keys = new List<string>(_relayStates.Keys);
foreach (string key in keys)
{
_relayStates[key] = false;
}
}
#endregion
#region PublicFunctions
/// <summary>
/// SwitchSim factory constructor
/// </summary>
/// <param name="deviceName"></param>
/// <param name="configurationManager"></param>
public SwitchSim(string deviceName, IConfigurationManager configurationManager, ILogger logger)
{
Name = deviceName;
_logger = logger;
_configurationManager = configurationManager;
_configuration = _configurationManager.GetConfiguration(Name);
_relayStates = new Dictionary<String, bool>();
_state = State.Uninitialized;
_selfTestResult = SelfTestResult.Unknown;
}
/// <summary>
/// Constructor for RelaySwitch card (simulated).
/// </summary>
public SwitchSim(string name)
{
_name = name;
_logger = LogManager.GetCurrentClassLogger();
_relayStates = new Dictionary<String, bool>();
_state = State.Uninitialized;
_selfTestResult = SelfTestResult.Unknown;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public bool ClearErrors()
{
throw new NotImplementedException();
}
/// <summary>
///
/// </summary>
/// <param name="path"></param>
public void Connect(string path)
{
RelayClose(path);
}
/// <summary>
///
/// </summary>
/// <param name="path"></param>
public void Disconnect(string path)
{
RelayOpen(path);
}
/// <summary>
///
/// </summary>
public void DisconnectAll()
{
RelayOpenAll();
}
/// <summary>
/// Dispose of this object.
/// </summary>
public void Dispose()
{
try
{
Dispose(true);
GC.SuppressFinalize(this);
}
catch (Exception)
{
try
{
//ErrorLogger.Instance().Write(err.Message + "\r\n" + err.StackTrace);
}
catch (Exception)
{
//Do not rethrow. Exception from error logger that has already been garbage collected
}
}
}
/// <summary>
///
/// </summary>
public string DetailedStatus
{
get
{
return "This is a Sim Switch";
}
}
/// <summary>
///
/// </summary>
public bool DisplayEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
/// <summary>
///
/// </summary>
public bool FrontPanelEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
/// <summary>
///
/// </summary>
public InstrumentMetadata Info
{
get
{
throw new NotImplementedException();
}
}
/// <summary>
///
/// </summary>
public bool IsDebounced
{
get
{
throw new NotImplementedException();
}
}
/// <summary>
///
/// </summary>
public void Initialize()
{
if (_state == State.Uninitialized)
{
_state = State.Ready;
}
else
{
throw new Exception("expected the state to be Uninitialized, state was: " + _state.ToString());
}
}
/// <summary>
///
/// </summary>
public string Name
{
get { return _name; }
set { _name = value; }
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public SelfTestResult PerformSelfTest()
{
throw new NotImplementedException();
}
/// <summary>
///
/// </summary>
public void Reset()
{
}
/// <summary>
///
/// </summary>
public SelfTestResult SelfTestResult
{
get
{
return _selfTestResult;
}
}
/// <summary>
///
/// </summary>
public State Status
{
get
{
return _state;
}
}
/// <summary>
///
/// </summary>
public void Shutdown()
{
_state = State.Uninitialized;
}
#endregion
}
}