274 lines
7.0 KiB
C#
274 lines
7.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using System.Net;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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namespace Raytheon.Instruments.LSPS
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{
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/// <summary>
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/// Class for TCP client communication
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/// </summary>
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internal class TcpClientSock
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{
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private Socket sock_;
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private string remoteAddress_;
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private int remotePort_;
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IPEndPoint remoteEP_;
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IPAddress ipAddress_ = null;
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private static object _syncObj = new object();
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="remoteAddress"></param>
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/// <param name="remotePort"></param>
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public TcpClientSock(string remoteAddress, int remotePort)
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{
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remoteAddress_ = remoteAddress;
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remotePort_ = remotePort;
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// if remoteAddress is a hostname
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if (!IPAddress.TryParse(remoteAddress_, out ipAddress_))
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{
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string preferredSubnet = "";
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IPHostEntry host = Dns.GetHostEntry(remoteAddress_);
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foreach (IPAddress ip in host.AddressList)
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{
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AddressFamily af = ip.AddressFamily;
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if (af == AddressFamily.InterNetwork)
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{
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if (preferredSubnet != String.Empty)
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{
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if (Regex.IsMatch(ip.ToString(), preferredSubnet, RegexOptions.IgnoreCase))
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ipAddress_ = ip;
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}
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else
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ipAddress_ = ip;
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if (ipAddress_ != null)
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break;
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}
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}
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}
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if (ipAddress_ != null)
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{
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remoteEP_ = new IPEndPoint(ipAddress_, remotePort_);
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}
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else
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throw new Exception("Unable to connect to " + remoteAddress_);
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sock_ = new Socket(ipAddress_.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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}
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/// <summary>
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/// Connect to remote host
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/// </summary>
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/// <returns></returns>
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public void Connect()
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{
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lock (_syncObj)
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{
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try
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{
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if (!sock_.Connected && IsRemoteHostAlive())
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sock_.Connect(remoteEP_);
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}
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catch (ObjectDisposedException)
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{
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sock_ = new Socket(ipAddress_.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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if (IsRemoteHostAlive())
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sock_.Connect(remoteEP_);
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}
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catch (Exception) { throw; }
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}
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}
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/// <summary>
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/// Disconnect from remote host
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/// </summary>
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/// <returns></returns>
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public void Disconnect()
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{
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lock (_syncObj)
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{
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if (sock_.Connected)
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{
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sock_.Shutdown(SocketShutdown.Both);
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sock_.Disconnect(true);
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sock_.Close();
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}
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}
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}
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/// <summary>
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/// Ping if remote host is alive
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/// </summary>
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/// <returns>true/false</returns>
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bool IsRemoteHostAlive()
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{
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bool isRemoteHostAlive = true;
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//Do a ping test to see if the server is reachable
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try
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{
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Ping pingTest = new Ping();
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PingReply reply = pingTest.Send(ipAddress_);
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if (reply.Status != IPStatus.Success)
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isRemoteHostAlive = false;
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}
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catch (PingException)
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{
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isRemoteHostAlive = false;
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}
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//See if the tcp state is ok
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if (sock_.Poll(5000, SelectMode.SelectRead) && (sock_.Available == 0))
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{
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isRemoteHostAlive = false;
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}
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return isRemoteHostAlive;
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}
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/// <summary>
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/// Send Command and Get Response
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/// </summary>
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/// <param name="command"></param>
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/// <param name="responseTimeOutMs"></param>
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/// <param name="responseBufSize"></param>
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/// <returns>response in ASCII format</returns>
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public string SendCommandAndGetResponse(string command, int responseTimeOutMs = 5000, int responseBufSize = 1024)
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{
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byte[] bytes = new byte[responseBufSize];
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sock_.ReceiveTimeout = responseTimeOutMs;
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int bytesRec = 0;
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byte[] msg = Encoding.ASCII.GetBytes(command);
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lock (_syncObj)
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{
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sock_.Send(msg);
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try
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{
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bytesRec = sock_.Receive(bytes);
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}
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catch (SocketException ex)
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{
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throw new Exception("SocketException Error Code: " + ex.ErrorCode + $" ({((SocketError)ex.ErrorCode).ToString()})");
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}
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}
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return Encoding.ASCII.GetString(bytes, 0, bytesRec);
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}
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/// <summary>
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/// Read data from the device.
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/// </summary>
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/// <param name="dataBuf"></param>
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/// <param name="responseTimeOutMs"></param>
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/// <returns>The number of bytes read</returns>
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public int Read(ref byte[] dataBuf, int responseTimeOutMs = 5000)
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{
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int bytesRec = 0;
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sock_.ReceiveTimeout = responseTimeOutMs;
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lock (_syncObj)
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{
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try
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{
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bytesRec = sock_.Receive(dataBuf);
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}
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catch (SocketException)
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{
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bytesRec = 0;
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}
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}
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return bytesRec;
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}
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/// <summary>
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/// Write data to device.
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/// </summary>
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/// <param name="dataBuf"></param>
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/// <returns>The number of bytes written</returns>
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public int Write(byte[] dataBuf)
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{
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int bytesWritten = 0;
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lock (_syncObj)
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{
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try
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{
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bytesWritten = sock_.Send(dataBuf);
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}
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catch (SocketException)
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{
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bytesWritten = 0;
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}
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}
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return bytesWritten;
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}
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/// <summary>
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/// Write data to device.
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/// </summary>
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/// <param name="data"></param>
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/// <returns>The number of bytes written</returns>
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public int Write(string data)
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{
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int bytesWritten = 0;
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byte[] msg = Encoding.ASCII.GetBytes(data);
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lock (_syncObj)
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{
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try
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{
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bytesWritten = sock_.Send(msg);
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}
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catch (SocketException)
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{
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bytesWritten = 0;
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}
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}
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return bytesWritten;
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}
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/// <summary>
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/// Clear Hardware Receiver Buffer of residual data
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/// </summary>
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/// <returns>none</returns>
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public void ClearReceiveBuffer()
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{
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byte[] bytes = new byte[1024];
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sock_.ReceiveTimeout = 100;
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int bytesRec = 0;
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lock (_syncObj)
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{
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do
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{
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try
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{
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bytesRec = sock_.Receive(bytes);
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}
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catch (SocketException)
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{
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bytesRec = 0;
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}
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} while (bytesRec > 0);
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}
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}
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}
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}
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