Files
GenericTeProgramLibrary/Source/TSRealLib/HAL/Implementations/SignalGenerator/SigGenSim/SigGenSim.cs
2025-10-24 15:18:11 -07:00

331 lines
7.6 KiB
C#

//>>***************************************************************************
// UNCLASSIFIED
//
// COPYRIGHT 2017 RAYTHEON MISSILE SYSTEMS
// ALL RIGHTS RESERVED
// This data was developed pursuant to Contract Number HQ0147-12-C-0004/1088370
// with the US Government. The US Government's rights in and to this
// copyrighted data are as specified in DFAR 252.227-7013
// which was made part of the above contract.
//
// Distribution Statement: D -Distribution authorized to the DoD and DoD
// contractors only based on Critical Technology Requirements, May 2001.
// Other requests shall be referred to PEO THEATER AIR DEFENSE (PMS 422).
// Warning: - This document contains technical data whose export is restricted
// by the Arms Export Control Act (Title 22, U.S.C.) or Export
// Administration Act of 1979, as amended (Title 50, U.S.C.). Violations
// of these laws are subject to severe criminal penalties. Disseminate in
// accordance with provisions of DoD 5230.25.
// Destruction Notice: - For unclassified, limited distribution information,
// destroy by any method that will prevent disclosure of contents or
// reconstruction of the document. Classified information, destroy in
// accordance with DoD-5220.22-M or OPNAVINST 5510.1h.
//>>***************************************************************************
using System;
using NLog;
using Raytheon.Common;
using Raytheon.Framework;
namespace Raytheon.Instruments
{
/// <summary>
/// </summary>
public class SigGenSim : ISignalGenerator
{
#region PrivateMembers
private State _state;
private SelfTestResult _selfTestResult;
private string _name;
private readonly ILogger _logger;
private readonly IConfigurationManager _configurationManager;
private readonly IConfiguration _configuration;
#endregion
#region PrivateFunctions
/// <summary>
/// The Finalizer which will release resources if required
/// </summary>
~SigGenSim()
{
Dispose(false);
}
/// <summary>
/// Dispose of this object
/// </summary>
/// <param name="disposing"></param>
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
if (_state == State.Ready)
{
Reset();
_state = State.Uninitialized;
}
}
}
#endregion
/// <summary>
/// PowerMeterKeysightScpi factory constructor
/// </summary>
/// <param name="deviceName"></param>
/// <param name="configurationManager"></param>
public SigGenSim(string deviceName, IConfigurationManager configurationManager)
{
Name = deviceName;
_logger = LogManager.GetLogger($"{this.GetType().Name} - {deviceName}");
_configurationManager = configurationManager;
_configuration = _configurationManager.GetConfiguration(Name);
_state = State.Uninitialized;
_selfTestResult = SelfTestResult.Unknown;
}
/// <summary>
///
/// </summary>
/// <param name="deviceName"></param>
public SigGenSim(string deviceName)
{
_name = deviceName;
_logger = LogManager.GetLogger($"{this.GetType().Name} - {deviceName}");
_state = State.Uninitialized;
_selfTestResult = SelfTestResult.Unknown;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public bool ClearErrors()
{
throw new NotImplementedException();
}
/// <summary>
///
/// </summary>
public string DetailedStatus
{
get
{
return "This is a Scpi Sig Gen";
}
}
/// <summary>
///
/// </summary>
public bool DisplayEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
/// <summary>
/// Dispose of this objects resources
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
///
/// </summary>
/// <param name="enable"></param>
/// <returns></returns>
public void Enable(bool enable)
{
}
/// <summary>
///
/// </summary>
public bool FrontPanelEnabled
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
/// <summary>
///
/// </summary>
public InstrumentMetadata Info
{
get
{
throw new NotImplementedException();
}
}
/// <summary>
///
/// </summary>
public void Initialize()
{
// if we have not yet been initialized, go ahead and create the socket
if (_state == State.Uninitialized)
{
Reset();
// we already connected to the instrument in the constructor
_state = State.Ready;
}
else
{
throw new Exception("expected the state of System " + _name + " to be Uninitialized, state was: " + _state.ToString());
}
}
/// <summary>
///
/// </summary>
/// <param name="command"></param>
/// <returns></returns>
public string IOQuery(string command)
{
return "Junk Sim Data";
}
/// <summary>
///
/// </summary>
/// <param name="command"></param>
public void IOWrite(string command, bool shallWeCheckForError = true)
{
}
/// <summary>
///
/// </summary>
public string Name
{
get
{
return _name;
}
set
{
_name = value;
}
}
/// <summary>
///
/// </summary>
public SelfTestResult SelfTestResult
{
get
{
return _selfTestResult;
}
}
/// <summary>
///
/// </summary>
public State Status
{
get
{
return _state;
}
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public SelfTestResult PerformSelfTest()
{
try
{
_selfTestResult = SelfTestResult.Pass;
return SelfTestResult.Pass;
}
catch (Exception)
{
throw;
}
}
/// <summary>
///
/// </summary>
public void Reset()
{
}
/// <summary>
///
/// </summary>
/// <param name="channel"></param>
/// <param name="frequency"></param>
/// <returns></returns>
public void SetFrequency(UnitizedValue frequency)
{
}
/// <summary>
///
/// </summary>
/// <param name="powerLevel"></param>
public void SetPowerLevel(UnitizedValue powerLevel)
{
}
/// <summary>
///
/// </summary>
public void Shutdown()
{
string errorMsg = "";
if (_state == State.Ready)
{
try
{
//Reset System
Reset();
}
catch (Exception err)
{
errorMsg += err.Message + " ";
}
_state = State.Uninitialized;
}
}
}
}