331 lines
8.2 KiB
C#
331 lines
8.2 KiB
C#
// UNCLASSIFIED
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/*-------------------------------------------------------------------------
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RAYTHEON PROPRIETARY: THIS DOCUMENT CONTAINS DATA OR INFORMATION
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PROPRIETARY TO RAYTHEON COMPANY AND IS RESTRICTED TO USE ONLY BY PERSONS
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AUTHORIZED BY RAYTHEON COMPANY IN WRITING TO USE IT. DISCLOSURE TO
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UNAUTHORIZED PERSONS WOULD LIKELY CAUSE SUBSTANTIAL COMPETITIVE HARM TO
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RAYTHEON COMPANY'S BUSINESS POSITION. NEITHER SAID DOCUMENT NOR ITS
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CONTENTS SHALL BE FURNISHED OR DISCLOSED TO OR COPIED OR USED BY PERSONS
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OUTSIDE RAYTHEON COMPANY WITHOUT THE EXPRESS WRITTEN APPROVAL OF RAYTHEON
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COMPANY.
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THIS PROPRIETARY NOTICE IS NOT APPLICABLE IF DELIVERED TO THE U.S.
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GOVERNMENT.
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UNPUBLISHED WORK - COPYRIGHT RAYTHEON COMPANY.
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-------------------------------------------------------------------------*/
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using System;
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using System.Threading;
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using NLog;
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using Raytheon.Common;
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namespace Raytheon.Instruments
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{
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/// <summary>
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/// An interface to sending/receiving data over comm devices
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/// </summary>
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internal class CommDeviceNode : ICommDevice, IDisposable
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{
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#region PrivateClassMembers
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private ICommDevice _commDevice;
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private IWorkerInterface _socketReadWorker;
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private Thread _socketReadThread;
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private readonly string _name;
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private SelfTestResult _selfTestResult;
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private State _state;
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private uint _commReadWorkerBufferSize;
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private uint _readWorkerRestTimeInMs;
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private MsgDevice _msgHandler;
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private readonly ILogger _logger;
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#endregion
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#region PrivateFuctions
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/// <summary>
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/// The finalizer. Necessary for quitting the read thread
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/// </summary>
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~CommDeviceNode()
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{
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Dispose(false);
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}
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/// <summary>
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/// Quit the threads associated with the node
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/// </summary>
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/// <param name="disposing"></param>
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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State initialState = _state;
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// close the socket and threads
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if (initialState == State.Ready)
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{
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Shutdown();
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_commDevice.Shutdown();
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}
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// dispose of the resources
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if (initialState == State.Ready)
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{
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_socketReadWorker.Dispose();
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_state = State.Uninitialized;
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}
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}
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}
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#endregion
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#region PublicFuctions
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/// <summary>
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/// The constructor
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/// </summary>
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/// <param name="name">The name of this instance</param>
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/// <param name="commDevice">The communication device</param>
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/// <param name="msgHandler">The message handler for this interface</param>
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/// <param name="commReadWorkerBufferSize">The number of bytes for the buffer internal to this class. Each individual read will read upto this buffer size (or until the timeout happens)</param>
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/// <param name="readWorkerRestTimeInMs">Number of ms to reset between read calls on the comm interface</param>
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public CommDeviceNode(string name, ICommDevice commDevice, MsgDevice msgHandler, uint commReadWorkerBufferSize = 100000, uint readWorkerRestTimeInMs = 10)
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{
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_logger = LogManager.GetCurrentClassLogger();
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_name = name;
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_commDevice = commDevice;
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_commReadWorkerBufferSize = commReadWorkerBufferSize;
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_readWorkerRestTimeInMs = readWorkerRestTimeInMs;
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_msgHandler = msgHandler;
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Open();
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}
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/// <summary>
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/// Starts communication thread
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/// </summary>
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public void Open()
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{
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_socketReadWorker = new CommReadWorker(this, _msgHandler, _commReadWorkerBufferSize, _readWorkerRestTimeInMs);
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_socketReadThread = new Thread(_socketReadWorker.DoWork);
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// start the read thread
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_socketReadThread.Start();
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_selfTestResult = SelfTestResult.Unknown;
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_state = State.Uninitialized;
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}
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/// <summary>
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/// there is no error msg repository
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/// </summary>
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/// <returns></returns>
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public bool ClearErrors()
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{
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return false;
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}
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/// <summary>
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///
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/// </summary>
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public bool DisplayEnabled
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{
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get
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{
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return false;
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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/// <summary>
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///
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/// </summary>
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public string DetailedStatus
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{
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get
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{
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return "This is a Comm Sim Device Node " + _name;
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}
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}
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/// <summary>
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///
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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///
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/// </summary>
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public bool FrontPanelEnabled
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{
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get
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{
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return false;
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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/// <summary>
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///
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/// </summary>
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public InstrumentMetadata Info
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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/// <summary>
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///
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/// </summary>
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public void Initialize()
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{
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_commDevice.Initialize();
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_state = State.Ready;
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}
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/// <summary>
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///
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/// </summary>
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public string Name
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{
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get
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{
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return _name;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public SelfTestResult PerformSelfTest()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Read data from the socket
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/// </summary>
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/// <param name="dataRead">The data that was read</param>
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/// <returns>the number of bytes read</returns>
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public uint Read(ref byte[] dataRead)
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{
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return _commDevice.Read(ref dataRead);
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}
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/// <summary>
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/// Resets communications
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/// </summary>
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public void Reset()
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{
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Close();
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Open();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="readTimeout"></param>
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public void SetReadTimeout(uint readTimeout)
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{
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_commDevice.SetReadTimeout(readTimeout);
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}
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/// <summary>
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///
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/// </summary>
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public SelfTestResult SelfTestResult
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{
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get
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{
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return _selfTestResult;
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}
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}
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/// <summary>
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///
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/// </summary>
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public State Status
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{
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get
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{
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return _state;
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}
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}
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/// <summary>
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/// Close communications
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/// </summary>
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public void Close()
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{
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Shutdown();
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}
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/// <summary>
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/// Close communications
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/// </summary>
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public void Shutdown()
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{
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if (_state == State.Ready)
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{
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const int THREAD_QUIT_TIMEOUT_MS = 3000;
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// tell the thread to quit
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_socketReadWorker.QuitWork();
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// close the socket which the thread might be blocked on
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_commDevice.Shutdown();
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if (_socketReadThread.IsAlive)
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{
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bool didThreadQuit = _socketReadThread.Join(THREAD_QUIT_TIMEOUT_MS);
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if (didThreadQuit == false)
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{
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_socketReadThread.Abort();
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}
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else
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{
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_logger.Debug("Logging Thread quit successfully after join");
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}
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}
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else
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{
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_logger.Debug("Logging Thread quit successfully");
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}
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}
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_state = State.Uninitialized;
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}
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/// <summary>
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/// Send data on the socket
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/// </summary>
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/// <param name="dataToSend">The data to send</param>
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/// <param name="numBytesToWrite">The number of bytes to write from the dataToSend buffer</param>
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/// <returns>The number of bytes sent</returns>
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public uint Write(byte[] dataToSend, uint numBytesToWrite)
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{
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return _commDevice.Write(dataToSend, numBytesToWrite);
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}
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#endregion
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}
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}
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