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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
namespace Raytheon.Instruments
{
///
/// InstrumentException - an exception that can be thrown by all instruments
/// while processing any instruction
/// can be used as a base class
///
[DataContract]
public class InstrumentException : Exception
{
[DataMember]
private string _message = string.Empty;
[DataMember]
private int _errorCode = 0;
///
/// Message - readable information associated with the exception
///
public override string Message
{
get
{
return _message;
}
}
///
/// ErrorCode - code associated with error involved with this exception
///
public int ErrorCode
{
get { return _errorCode; }
set { _errorCode = value; }
}
///
/// InstrumentException - default constructor
///
public InstrumentException()
: base()
{
}
///
/// InstrumentException - constructor with a message as parameter
///
/// message about the exception
public InstrumentException(string message)
: base()
{
_message = message;
}
///
/// InstrumentException - constructor that takes an error code
///
/// the error code
public InstrumentException(int errorCode)
: base()
{
_errorCode = errorCode;
}
///
/// InstrumentException - constructor that takes an error code and message
///
/// the error code
/// the message
public InstrumentException(int errorCode, string message)
: base()
{
_message = message;
_errorCode = errorCode;
}
///
/// InstrumentException - constructor that takes an error message and inner exception
///
/// the message
/// an inner exception
public InstrumentException(string message, Exception innerException)
: base(message, innerException)
{
_message = message;
}
///
/// InstrumentException - protected constructor
///
/// serialization info
/// context
protected InstrumentException(SerializationInfo info, StreamingContext context)
: base(info, context)
{
}
///
/// GetObjectData - override for serialization
///
/// how to serialize
/// context
public override void GetObjectData(SerializationInfo info, StreamingContext context)
{
base.GetObjectData(info, context);
}
}
}