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// UNCLASSIFIED
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/*-------------------------------------------------------------------------
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RAYTHEON PROPRIETARY: THIS DOCUMENT CONTAINS DATA OR INFORMATION
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PROPRIETARY TO RAYTHEON COMPANY AND IS RESTRICTED TO USE ONLY BY PERSONS
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AUTHORIZED BY RAYTHEON COMPANY IN WRITING TO USE IT. DISCLOSURE TO
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UNAUTHORIZED PERSONS WOULD LIKELY CAUSE SUBSTANTIAL COMPETITIVE HARM TO
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RAYTHEON COMPANY'S BUSINESS POSITION. NEITHER SAID DOCUMENT NOR ITS
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CONTENTS SHALL BE FURNISHED OR DISCLOSED TO OR COPIED OR USED BY PERSONS
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OUTSIDE RAYTHEON COMPANY WITHOUT THE EXPRESS WRITTEN APPROVAL OF RAYTHEON
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COMPANY.
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THIS PROPRIETARY NOTICE IS NOT APPLICABLE IF DELIVERED TO THE U.S.
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GOVERNMENT.
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UNPUBLISHED WORK - COPYRIGHT RAYTHEON COMPANY.
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-------------------------------------------------------------------------*/
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using System;
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using System.Collections.Generic;
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using NLog;
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using Raytheon.Common;
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namespace Raytheon.Instruments
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{
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/// <summary>
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/// A simulated implementation of the ISwitch interface.
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/// </summary>
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public class SwitchSim : ISwitch
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{
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#region PrivateMemberVariables
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private Dictionary<String, bool> _relayStates;
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private string _name;
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private State _state;
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private SelfTestResult _selfTestResult;
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/// <summary>
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/// NLog logger
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/// </summary>
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private readonly ILogger _logger;
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/// <summary>
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/// Raytheon configuration
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/// </summary>
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private readonly IConfigurationManager _configurationManager;
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private readonly IConfiguration _configuration;
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#endregion
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#region PrivateFunctions
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/// <summary>
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/// The Finalizer
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/// </summary>
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~SwitchSim()
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{
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Dispose(false);
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}
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/// <summary>
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/// Dispose of this object's resources.
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/// </summary>
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/// <param name="disposing">True = currently disposing, False = not disposing.</param>
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protected virtual void Dispose(bool disposing)
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{
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try
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{
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if (disposing)
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{
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if (_state == State.Ready)
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{
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_state = State.Uninitialized;
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}
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}
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}
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catch (Exception)
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{
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try
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{
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//ErrorLogger.Instance().Write(err.Message + "\r\n" + err.StackTrace);
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}
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catch (Exception)
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{
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//Do not rethrow. Exception from error logger that has already been garbage collected
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}
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}
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}
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/// <summary>
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/// Close a relay (simulated).
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/// </summary>
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/// <param name="relay">The relay to close.</param>
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private void RelayClose(string relay)
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{
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_relayStates[relay] = true;
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}
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/// <summary>
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/// Open a relay (simulated).
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/// </summary>
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/// <param name="relay">The relay to open.</param>
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private void RelayOpen(string relay)
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{
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_relayStates[relay] = false;
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}
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/// <summary>
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///
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/// </summary>
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private void RelayOpenAll()
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{
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List<string> keys = new List<string>(_relayStates.Keys);
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foreach (string key in keys)
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{
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_relayStates[key] = false;
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}
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}
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#endregion
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#region PublicFunctions
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/// <summary>
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/// SwitchSim factory constructor
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/// </summary>
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/// <param name="deviceName"></param>
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/// <param name="configurationManager"></param>
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public SwitchSim(string deviceName, IConfigurationManager configurationManager, ILogger logger)
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{
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Name = deviceName;
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_logger = logger;
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_configurationManager = configurationManager;
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_configuration = _configurationManager.GetConfiguration(Name);
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_relayStates = new Dictionary<String, bool>();
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_state = State.Uninitialized;
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_selfTestResult = SelfTestResult.Unknown;
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}
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/// <summary>
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/// Constructor for RelaySwitch card (simulated).
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/// </summary>
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public SwitchSim(string name)
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{
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_name = name;
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_logger = LogManager.GetCurrentClassLogger();
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_relayStates = new Dictionary<String, bool>();
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_state = State.Uninitialized;
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_selfTestResult = SelfTestResult.Unknown;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public bool ClearErrors()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="path"></param>
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public void Connect(string path)
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{
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RelayClose(path);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="path"></param>
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public void Disconnect(string path)
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{
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RelayOpen(path);
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}
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/// <summary>
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///
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/// </summary>
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public void DisconnectAll()
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{
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RelayOpenAll();
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}
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/// <summary>
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/// Dispose of this object.
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/// </summary>
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public void Dispose()
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{
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try
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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catch (Exception)
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{
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try
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{
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//ErrorLogger.Instance().Write(err.Message + "\r\n" + err.StackTrace);
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}
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catch (Exception)
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{
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//Do not rethrow. Exception from error logger that has already been garbage collected
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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public string DetailedStatus
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{
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get
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{
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return "This is a Sim Switch";
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}
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}
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/// <summary>
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///
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/// </summary>
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public bool DisplayEnabled
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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/// <summary>
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///
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/// </summary>
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public bool FrontPanelEnabled
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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/// <summary>
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///
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/// </summary>
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public InstrumentMetadata Info
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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/// <summary>
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///
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/// </summary>
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public bool IsDebounced
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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/// <summary>
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///
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/// </summary>
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public void Initialize()
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{
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if (_state == State.Uninitialized)
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{
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_state = State.Ready;
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}
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else
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{
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throw new Exception("expected the state to be Uninitialized, state was: " + _state.ToString());
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}
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}
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/// <summary>
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///
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/// </summary>
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public string Name
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{
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get { return _name; }
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set { _name = value; }
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public SelfTestResult PerformSelfTest()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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///
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/// </summary>
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public void Reset()
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{
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}
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/// <summary>
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///
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/// </summary>
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public SelfTestResult SelfTestResult
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{
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get
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{
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return _selfTestResult;
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}
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}
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/// <summary>
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///
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/// </summary>
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public State Status
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{
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get
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{
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return _state;
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}
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}
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/// <summary>
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///
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/// </summary>
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public void Shutdown()
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{
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_state = State.Uninitialized;
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}
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#endregion
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}
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}
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