Big changes
This commit is contained in:
@@ -0,0 +1,273 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Net.Sockets;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Raytheon.Instruments.LSPS
|
||||
{
|
||||
/// <summary>
|
||||
/// Class for TCP client communication
|
||||
/// </summary>
|
||||
internal class TcpClientSock
|
||||
{
|
||||
private Socket sock_;
|
||||
private string remoteAddress_;
|
||||
private int remotePort_;
|
||||
IPEndPoint remoteEP_;
|
||||
IPAddress ipAddress_ = null;
|
||||
private static object _syncObj = new object();
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
/// <param name="remoteAddress"></param>
|
||||
/// <param name="remotePort"></param>
|
||||
public TcpClientSock(string remoteAddress, int remotePort)
|
||||
{
|
||||
remoteAddress_ = remoteAddress;
|
||||
remotePort_ = remotePort;
|
||||
|
||||
// if remoteAddress is a hostname
|
||||
if (!IPAddress.TryParse(remoteAddress_, out ipAddress_))
|
||||
{
|
||||
string preferredSubnet = "";
|
||||
|
||||
IPHostEntry host = Dns.GetHostEntry(remoteAddress_);
|
||||
foreach (IPAddress ip in host.AddressList)
|
||||
{
|
||||
AddressFamily af = ip.AddressFamily;
|
||||
if (af == AddressFamily.InterNetwork)
|
||||
{
|
||||
if (preferredSubnet != String.Empty)
|
||||
{
|
||||
if (Regex.IsMatch(ip.ToString(), preferredSubnet, RegexOptions.IgnoreCase))
|
||||
ipAddress_ = ip;
|
||||
}
|
||||
else
|
||||
ipAddress_ = ip;
|
||||
|
||||
if (ipAddress_ != null)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ipAddress_ != null)
|
||||
{
|
||||
remoteEP_ = new IPEndPoint(ipAddress_, remotePort_);
|
||||
}
|
||||
else
|
||||
throw new Exception("Unable to connect to " + remoteAddress_);
|
||||
|
||||
sock_ = new Socket(ipAddress_.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Connect to remote host
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public void Connect()
|
||||
{
|
||||
lock (_syncObj)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!sock_.Connected && IsRemoteHostAlive())
|
||||
sock_.Connect(remoteEP_);
|
||||
}
|
||||
catch (ObjectDisposedException)
|
||||
{
|
||||
sock_ = new Socket(ipAddress_.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
|
||||
if (IsRemoteHostAlive())
|
||||
sock_.Connect(remoteEP_);
|
||||
}
|
||||
catch (Exception) { throw; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disconnect from remote host
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public void Disconnect()
|
||||
{
|
||||
lock (_syncObj)
|
||||
{
|
||||
if (sock_.Connected)
|
||||
{
|
||||
sock_.Shutdown(SocketShutdown.Both);
|
||||
sock_.Disconnect(true);
|
||||
sock_.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ping if remote host is alive
|
||||
/// </summary>
|
||||
/// <returns>true/false</returns>
|
||||
bool IsRemoteHostAlive()
|
||||
{
|
||||
bool isRemoteHostAlive = true;
|
||||
|
||||
//Do a ping test to see if the server is reachable
|
||||
try
|
||||
{
|
||||
Ping pingTest = new Ping();
|
||||
PingReply reply = pingTest.Send(ipAddress_);
|
||||
if (reply.Status != IPStatus.Success)
|
||||
isRemoteHostAlive = false;
|
||||
}
|
||||
catch (PingException)
|
||||
{
|
||||
isRemoteHostAlive = false;
|
||||
}
|
||||
|
||||
//See if the tcp state is ok
|
||||
if (sock_.Poll(5000, SelectMode.SelectRead) && (sock_.Available == 0))
|
||||
{
|
||||
isRemoteHostAlive = false;
|
||||
}
|
||||
|
||||
return isRemoteHostAlive;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send Command and Get Response
|
||||
/// </summary>
|
||||
/// <param name="command"></param>
|
||||
/// <param name="responseTimeOutMs"></param>
|
||||
/// <param name="responseBufSize"></param>
|
||||
/// <returns>response in ASCII format</returns>
|
||||
public string SendCommandAndGetResponse(string command, int responseTimeOutMs = 5000, int responseBufSize = 1024)
|
||||
{
|
||||
byte[] bytes = new byte[responseBufSize];
|
||||
sock_.ReceiveTimeout = responseTimeOutMs;
|
||||
|
||||
int bytesRec = 0;
|
||||
|
||||
byte[] msg = Encoding.ASCII.GetBytes(command);
|
||||
|
||||
lock (_syncObj)
|
||||
{
|
||||
sock_.Send(msg);
|
||||
|
||||
try
|
||||
{
|
||||
bytesRec = sock_.Receive(bytes);
|
||||
}
|
||||
catch (SocketException ex)
|
||||
{
|
||||
throw new Exception("SocketException Error Code: " + ex.ErrorCode + $" ({((SocketError)ex.ErrorCode).ToString()})");
|
||||
}
|
||||
}
|
||||
|
||||
return Encoding.ASCII.GetString(bytes, 0, bytesRec);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read data from the device.
|
||||
/// </summary>
|
||||
/// <param name="dataBuf"></param>
|
||||
/// <param name="responseTimeOutMs"></param>
|
||||
/// <returns>The number of bytes read</returns>
|
||||
public int Read(ref byte[] dataBuf, int responseTimeOutMs = 5000)
|
||||
{
|
||||
int bytesRec = 0;
|
||||
sock_.ReceiveTimeout = responseTimeOutMs;
|
||||
lock (_syncObj)
|
||||
{
|
||||
try
|
||||
{
|
||||
bytesRec = sock_.Receive(dataBuf);
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
bytesRec = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return bytesRec;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write data to device.
|
||||
/// </summary>
|
||||
/// <param name="dataBuf"></param>
|
||||
/// <returns>The number of bytes written</returns>
|
||||
public int Write(byte[] dataBuf)
|
||||
{
|
||||
int bytesWritten = 0;
|
||||
lock (_syncObj)
|
||||
{
|
||||
try
|
||||
{
|
||||
bytesWritten = sock_.Send(dataBuf);
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
bytesWritten = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write data to device.
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <returns>The number of bytes written</returns>
|
||||
public int Write(string data)
|
||||
{
|
||||
int bytesWritten = 0;
|
||||
byte[] msg = Encoding.ASCII.GetBytes(data);
|
||||
|
||||
lock (_syncObj)
|
||||
{
|
||||
try
|
||||
{
|
||||
bytesWritten = sock_.Send(msg);
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
bytesWritten = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear Hardware Receiver Buffer of residual data
|
||||
/// </summary>
|
||||
/// <returns>none</returns>
|
||||
public void ClearReceiveBuffer()
|
||||
{
|
||||
byte[] bytes = new byte[1024];
|
||||
sock_.ReceiveTimeout = 100;
|
||||
|
||||
int bytesRec = 0;
|
||||
|
||||
lock (_syncObj)
|
||||
{
|
||||
do
|
||||
{
|
||||
try
|
||||
{
|
||||
bytesRec = sock_.Receive(bytes);
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
bytesRec = 0;
|
||||
}
|
||||
} while (bytesRec > 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user